Pillars of Eternity II 3/5

Pillars of Eternity II

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Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire. Bend the world to your will, as you explore the depths of infinite possibilities, including detailed character customization, total freedom of exploration, and more meaningful choices at every turn.

• Immerse yourself in a deeper single player RPG game experience - enriched with cutting edge technology and features, Deadfire builds on the foundation of classic D&D gameplay with vastly improved graphics, deeper game mechanics and a whole new hand-crafted adventure where choices truly matter.

• Discover the new region of the Deadfire – plot your own course by ship and explore the rich and exotic islands of the archipelago region, discovering new places interacting with their inhabitants and engaging in a variety of quests at every port.

• Build your party and customize your companions – choose from 7 different companions to join you on your quest and assign multiple classes and deeper abilities for each. Witness their personal relationships and interactions unfold with the addition of the new companion system.

System Requirements:

• Requires a 64-bit processor and operating system
• OS: OS X 10.12.3 or newer
• Processor: Intel Core i5-540M @ 2.53 GHz
• Memory: 4 GB RAM
• Graphics: ATI Radeon HD 6750M or NVIDIA GeForce GT 330M or Intel Graphics
• Storage: 35 GB available space



2019/9/24 | 版本 : 5.0.2 | 大小 : 25.5 GB
Hotfix: Issues with music playback have been fixed.

2019/4/28 | 版本 : 4.1.3 | 大小 : 25.5 GB
• Resolved Issues •

The Combat Start is no longer visible before starting combat in certain situations.
Terrified party members who cannot move will now pass their turn correctly.
Casts interrupted by "Mage Slayer" are now correctly removed from the turn queue in turn-based mode.
In deck-to-deck combat, loot can no longer be lost if there is too much.
Characters are now able to jump between ships' decks during combats in turn-based mode.
Characters automatically finish reloading when their turn starts.
The combat speed slider will now update correctly when using the hotkeys to change it.
The Combat Start autopause event will now trigger properly when combat starts with a cutscene (e.g. deck-to-deck combat).
Vela's level now matches the player's level in Hylea's Challenge, granting her bonus defenses.
Summoned creatures are now set to the caster's level.
Turn order UI will not appear in trap-triggered combat with no enemies.
Characters will no longer get stuck in their walk speed after leaving a cutscene.
Characters are no longer walking after leaving a Slog Zone.
In turn-based mode, Berath's Challenge kills unconscious characters after they have been unconscious for 3 consecutive rounds rather than 3 total rounds.
Character's Initiative no longer displays in the Inventory while playing in Real-Time with Pause mode.
(Spoiler) The Oculus will now turn off after both conduits are destroyed in turn-based mode.
(Spoiler) The player can now return the quest to Tayn after completing The Forgotten Sanctum DLC.
(Spoiler) The Animancer's Folly and Gul Trouble endurance challenges will no longer get stuck between waves in turn-based mode.

• Balance Changes •

Light, one-handed weapon's damage has been slightly increased in turn-based mode.
In turn-based mode, dexterity now adds 4% to Stride per point.
In turn-based mode, characters receive -10 Deflection while Knocked Down.

2019/2/11 | 版本 : 4.1.1 | 大小 : 25.5 GB
• New Features •
Turn-Based Mode (Beta) - A new way to adventure in the world of Eora, Turn-Based mode is an alternate way to play and experience combat in Pillars of Eternity II: Deadfire. This is an Open Beta feature, and we'd love to hear from our players on how this mode feels, and any issues that arise from playing it. The new game mode can be selected by starting a new game and clicking on Turn-Based Mode.

• Major Fixes & Updates •
Some instances of corrupted savegames have been resolved and can now be loaded correctly.
Optimized performance when targeting attacks, particularly large AoEs.
Fixed an issue where companion game objects were not removed if they left the party on the World Map.
The player will no longer be returned to the main menu on transitioning to or from Nekataka.
Random encounters in Neketaka are guaranteed to appear after a certain number of transitions.
Party Members will no longer die when the player goes below deck on the ship.
Characters will no longer reaching 0 HP and become invincible when affected by certain effects.

• Text & VO •
Various typos in Forgotten Sanctum have been resolved.

• Sound Effects •
The wings of Drakes now no longer beat at a extremely loud volume.

• Visual Effects •
Wards have VFX when disappearing.
VFX comes from the correct source when using Garrote.
The VFX from Garrote originates from the correct hand.
Servant of the Stars now has casting VFX.
Brazier VFX have been corrected in the Scriptorium
Memory Hoarder soul sucking VFX stops correctly if you sneak up and attack before the conversation starts.
Candles in Collections Lower no longer lack flame VFX.
VFX will no longer appear through the walls in The Enclosures.
The Shimmering Dreambeast now has a visual Shimmering effect to reflect its Shimmerstep ability.
The Shimmering Dreambeast now has a proper effect upon finishing its Strike Through Dreams ability.

• Misc •
Attribute check icons in scripted interaction success/fail banners will be the correct size.
Fixed issue where World Map points of interest could not be interacted with.
Certain conversation prerequisites will no longer be incorrectly locked or unlocked in specific circumstances.
News on the Main Menu no longer displays out of date information.
The journal will no longer display incorrect data when opened the first time after loading a save.
Disarming traps with multiple characters will no longer give multiple trap items.

• More Details •

For more details and a complete list of changes, please visit:

屏幕截图 Mac OSX :

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